Pokemon Types

Pixelmon Types

Pokemon Types are used to know what Pokemon are susceptible to what moves. Pokemon moves can have one type, and Pokemon themselves can have two. These types give either advantages or disadvantages, depending on the types of the Pokemon they are facing in battle. STAB attacks are where the move used is the same type as the Pokemon. When a Pokemon uses a STAB attack, the move is given a 1.5x bonus to the power.

 

List of Types

Types16

Types17

Types18

Types13

Types14

Types15

Types12

Types9

Types10

Types11

Types6

Types7

Types8

Types5

Types4

Types3

Types

Types2

Type Effectiveness

Types have unique effects when used against every other type.  Some types have weaknesses to other types, some have strengths.  Some do not affect others at all.  In each instance, a move will have either a 0x multiplier, that will deal no damage, a 0.25x multiplier, which will do ¼ damage, a 0.5x multiplier, which will do half damage, a 1x multiplier, which will do normal damage, a 2x multiplier, which will do double damage, and a 4x multiplier, which will quadruple your damage.  Here is a basic break down of type effectiveness. The center column is your Pokemon’s type. The left column are all the types your Pokemon would be weak to. The right column are all the types your Pokemon would be strong against.

Pokemon Types

When a Pokemon has two types associated with it, type effectiveness will combine for each type.  For instance, a Swampert, which has both Water and Ground types, will be affected:

 

  • By a Rock type move with 1x damage, since Rock type is 1x effective against both Water and Ground. (1×1=1)
  • By an Electric type move with 0x damage, since Electric type is 0x effective against Ground, and 2x effective against Water (2×0=0)
  • By a Grass type move with 4x damage, since Grass type is 2x effective against Ground, and 2x effective against Water (2×2=4, you see where we’re going with this)
  • By an Ice type move with 1x damage, since Ice type is 2x effective against Ground, and 0.5x against Water
  • By a Fire type move with 0.5x damage, since Fire is 0.5x effective against Water, and 1x effective against Ground

 

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